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Experience & Skills

Senior UX Designer

WPP Open Platform, Star Global

February 2023 – Present

Shaped product vision for the developer experience and data catalog of an internal enterprise platform.

  • Orchestrated stakeholder discussions in interactive workshops.

  • Leveraged a clickable prototype to visualize a compelling future vision, resulting in team alignment on key project objectives and priorities, accelerating decision-making process.

Senior Product Designer

Scoutbee Supplier Discovery and Intelligence Suite, Star Global

June 2022 – February 2023

Worked with a fast-paced cross-functional product team to deliver meaningful experiences to Scoutbee’s customers.

  • Brought alignment on the processes and methods used in the team

  • Collaborated daily with product managers, engineers, researchers to foster a shared understanding of the problem space

  • Worked through all the phases of the design process (Empathize, Define, Ideate, Prototype, Test)

  • Used data from User Research to better understand customers needs

  • Explored potential new opportunities by running continuous discovery sessions and testing experiments 

  • Ran usability testing sessions with customers in order to validate solutions 

  • Worked with the design system team to help maintain and evolve a consistent and robust design system

Product Design Manager

Design System for Scoutbee Supplier Data Platform, Star Global

November 2021 – June 2022

Managed multi-disciplinary team, stakeholder communication, cross-team dependencies. Ensured delivery ahead of schedule. Defined and met OKRs, leadership level. 

  • Initiated research, stakeholder and expert interviews

  • Created a detailed plan, elicited product requirements and defined scope, goals and milestones

  • Identified internal team roles and external team responsibilities

  • Created the roadmap, keeping it updated and communicating any changes

  • Set up transparent collaborative communication inside team and between other teams 

  • Set up communication strategy with stakeholders and the wider company

  • Aligned on dependencies with other product teams

  • Addressed any blockers and reached solutions 

  • Managed stakeholder expectations

  • Motivated team to successfully meet deadlines and milestones

  • Enabled users to launch product MVP just 2 months after starting to design & develop the Design System

UX Team Manager

MBUX In-vehicle Infotainment System, Luxoft

2019 – 2021

Enabled common understanding of the processes, guidelines, deliverables and ensured the Entertainment Team had a smooth working process.

  • Worked with an interdisciplinary team that included other UX designers, UI designers, software developers and project management 

  • observed, planned, reported workload & priorities, distributed tasks, coordinated releases, lead daily standup meetings

  • introduced & communicated process improvements, ensured new processes are understood and followed

  • removed obstacles & bottlenecks, identified and reported problems & risks

  • created UX Specification & Documentation guidelines

  • constantly communicated with all stakeholders (customer, development, testing teams) to ensure common understanding​

UX Designer

MBUX In-vehicle Infotainment System, Luxoft

2018 – 2019

Enabled common understanding of the processes, guidelines, deliverables and ensured the Entertainment Team had a smooth working process.

  • gathered requirements (from concept team and engineers) 

  • identified scenarios and use cases for new products and services

  • optimized flows & information architecture for existing products

  • created technical UX Concepts, UX specification and documentation, namely wireframes and user flowcharts, complete with states, conditions, screen transitions, screen types, restrictions etc. for Entertainment domain (Radio, Media, Multi-Seat Experience)

UX Designer

Partnering Platform for Global Life Science SectorLuxoft

2017 – 2018

A platform that allows leading biotech, pharma and medical companies  to prepare for partnering events around the world by creating a personalized meeting schedule.  

  • Rapid prototyping 

  • Mockups development 

  • Clickable prototyping 

  • Style Guide development 

  • Responsive design 

  • Conducted user testing sessions 

UX Designer

Digital Workplace, Luxoft

2017

Robust role-based digital workplace solution that supports business processes.

  • Navigation and labeling systems

  • Design System (UI Kit)

  • Responsive design 

  • Rapid prototyping

  • Clickable prototyping

  • Mockups development

UX Designer

Business Performance Monitoring Software, Luxoft

2017

A system that displays and analyses the statuses of key processes inside a company.

  • Responsive design 

  • Rapid prototyping

  • Clickable prototyping

  • Mockups development  

  • Implementation Supervision

Design Team Manager

Fresh Digital Group, New York City

2016 – 2017

 

FRSH is the premiere experienced voice interaction design and development studio.

  • Worked with developers to create bots for Amazon Alexa

  • Assisted Creative Directors in management of Creative Group

  • Worked with Senior Management and Creative Directors to assign and brief design team on projects

  • Made sure work is on schedule and on track for presentation

UX Designer

City Love Cityguide App

January 2016 – October 2016

 

An app that lets you find entertainment, restaurants, live concerts and other things to do near you right now.

  • Competitor solutions analysis

  • Use case analysis

  • User journeys and problem mapping

  • Paper prototyping

  • Wireflows

  • Clickable prototype

  • Pixel-perfect mockups

English for Designers Mentor

Projector School of Design & Development, Kyiv

April 2015 – January 2021

  • conceptualized and produced 3 two-month courses for graphic designers

  • lead 13 groups of UI/UX, visual, interaction, product designers

  • course topics cover: composition, color, typography, graphic design trends and history, UI/UX guidelines

Art Director

Panorama Magazine (Ukraine International Airlines), Kyiv

March 2011 – October 2014

 

Panorama Magazine is the in-flight magazine for Ukraine International Airlines.

  • conceptualized and produced 3 two-month courses for graphic designers

  • lead a team of editors, photographers and illustrators to produce 45 monthly magazines

  • initiated and implemented new logo and magazine redesign

  • produced designs and layouts in InDesign

  • met tight deadlines & took direction, managed a team

  • worked independently, as well as in partnership with the team

  • oversaw all aspects of the preparation, production and design of the magazine

  • worked with Editor in Chief to develop creative concepts

  • generated visual concept-driven designs with attention to appropriate photography, typesetting, illustration

  • collaborated with photo editors, photographers, illustrators, printers

Design Intern

Tribal DDB, Kyiv

January 2011 – February 2011

  • produced social media marketing visuals

  • UI/UX design process

  • collaborated with senior designers

Skills 

Effective communication

Collaboration & teamwork

Presentation & Public speaking

Process management

Roadmaps & Prioritization

Stakeholder interviews

Requirements gathering

Competitor analysis

User research

User interviews

Personas

User stories

Information Architecture

User journey map

UX Concept

Scenario development

Wireframing

User flow

Clickable prototyping

Specification

Usability testing / User testing

User Testing Report

Styleguide

Visual mockups

Design Systems

Documentation

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