Skills
01
User-centered Design
My approach to user-centered design is rooted in research and continuous validation. I place the user at the heart of the design process by conducting extensive user research and usability testing sessions. Whether working on complex systems like multi-faceted enterprise software or AI-driven products, I ensure that the solutions are intuitive and meet real user needs.
03
Team management
My role in managing design teams involves balancing business needs with user-centric outcomes. I lead design teams by fostering collaboration, clear communication, and a shared vision. I prioritize well-defined processes and ensure each team member has the support and resources they need to excel.
02
Internal initiatives
I actively lead internal initiatives focused on advancing design processes and adopting emerging technologies. For example, I run efforts to integrate AI into workflows. I also formed a task force to brainstorm how design can continuously support AI initiatives, ensuring that the organization demonstrated its AI expertise.
04
Mentoring
As a mentor, I take pride in being part of the design community at Projector Creative & Tech Institute, where I’ve mentored over a dozen groups of designers, covering everything from typography and composition to UI/UX principles. Lately, I've been mentoring junior designers in 1:1 sessions where we talk about AI products, design processes and user research.
Experience
Senior Product Designer
AI Product Suite
Enterprise platform
Aug 2024 – present
Designed various AI products, including chat, prompt templates, agent builders, and self-learning systems, for a suite of GenAI products inside on the world’s largest multinational advertising & marketing company's enterprise platform
AI Assistant
Enterprise platform
Jan 2024 – Jul 2024
Led the design efforts to integrate multiple AI tools, services, and capabilities into a centralized AI Assistant for the world’s largest advertising company’s enterprise platform.
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Conducted user and expert interviews to understand user needs and validate use cases, resulting in comprehensive user journey maps that guided the design and development of the AI Assistant.
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Collaborated closely with cross-functional teams to align roadmaps and integrate existing AI solutions into the new central AI Assistant, ensuring consistent user experience.
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Adapted traditional user-centered design frameworks to accommodate the complexities of AI-driven products, emphasizing data availability, AI capabilities, and user feedback.
Internal initiatives
at Star
2023 – present
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Collaborated with cross-functional teams across the organization to ensure seamless implementation of AI initiatives, helping with design resources, case studies and pitch decks
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Drove initiative to create AI product UX concepts, contributing to pitches that communicate the organization's AI expertise
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Formed a task force group to brainstorm how design can strategically support AI initiatives across the organization
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Contributed to internal AI product ideation sessions
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Promoted research frameworks and methodologies in pitches, enhancing the organization's ability to showcase its research expertise.
Developer Hub & Data Catalog
Enterprise platform
Feb 2023 – Dec 2023
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Shaped product vision for the developer experience and data catalog of an internal enterprise platform for the world’s largest advertising company’s enterprise platform.
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Proactively solicited stakeholder involvement through interactive workshops, interviews, ideation and testing sessions.
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Leveraged a clickable prototype to visualize a compelling future vision, resulting in team alignment on key project objectives and priorities, accelerating decision-making process.
Senior Product Designer
Supplier Discovery and Intelligence Suite
June 2022 – February 2023, Star
Worked with a fast-paced cross-functional product team to deliver meaningful experiences to Scoutbee’s customers.
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Brought alignment on the processes and methods used in the team
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Collaborated daily with product managers, engineers, researchers to foster a shared understanding of the problem space
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Worked through all the phases of the design process (Empathize, Define, Ideate, Prototype, Test)
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Used data from User Research to better understand customers needs
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Explored potential new opportunities by running continuous discovery sessions and testing experiments
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Ran usability testing sessions with customers in order to validate solutions
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Worked with the design system team to help maintain and evolve a consistent and robust design system
Product Design Manager
Design System for Supplier Data Platform
November 2021 – June 2022, Star
Managed multi-disciplinary team, stakeholder communication, cross-team dependencies. Ensured delivery ahead of schedule. Defined and met OKRs, leadership level.
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Initiated research, stakeholder and expert interviews
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Created a detailed plan, elicited product requirements and defined scope, goals and milestones
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Identified internal team roles and external team responsibilities
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Created the roadmap, keeping it updated and communicating any changes
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Set up transparent collaborative communication inside team and between other teams
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Set up communication strategy with stakeholders and the wider company
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Aligned on dependencies with other product teams
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Addressed any blockers and reached solutions
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Managed stakeholder expectations
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Motivated team to successfully meet deadlines and milestones
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Enabled users to launch product MVP just 2 months after starting to design & develop the Design System
UX Team Manager
MBUX In-vehicle Infotainment System
2019 – 2021, Luxoft
Enabled common understanding of the processes, guidelines, deliverables and ensured the Entertainment Team had a smooth working process.
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Worked with an interdisciplinary team that included other UX designers, UI designers, software developers and project management
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observed, planned, reported workload & priorities, distributed tasks, coordinated releases, lead daily standup meetings
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introduced & communicated process improvements, ensured new processes are understood and followed
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removed obstacles & bottlenecks, identified and reported problems & risks
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created UX Specification & Documentation guidelines
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constantly communicated with all stakeholders (customer, development, testing teams) to ensure common understanding
UX Designer
MBUX In-vehicle Infotainment System
2018 – 2019, Luxoft
Enabled common understanding of the processes, guidelines, deliverables and ensured the Entertainment Team had a smooth working process.
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gathered requirements (from concept team and engineers)
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identified scenarios and use cases for new products and services
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optimized flows & information architecture for existing products
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created technical UX Concepts, UX specification and documentation, namely wireframes and user flowcharts, complete with states, conditions, screen transitions, screen types, restrictions etc. for Entertainment domain (Radio, Media, Multi-Seat Experience)
UX Designer
Digital Workspace, Business Monitor, Partnering Platform for Global Life Science Sector
2017 – 2018, Luxoft
Crafted the user experience for various products, such as a pharma networking platform, a business monitor tool and a digital workspace.
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Ran 10 in-person on-site usability testing sessions for a platform that enables biopharma professionals to identify and meet potential business partners at conferences.
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Produced high-fidelity responsive design mockups, based on user flows for various user personas.
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Developed a comprehensive UI Kit, establishing design consistency across diverse platforms.
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Enhanced product usability by creating a mobile-friendly experience, helping ensure broader user adoption and engagement.
Design Team Manager
Design agency, New York City
2016 – 2017, Fresh Digital Group NY
FRSH is the premiere experienced voice interaction design and development studio.
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Worked with developers to create bots for Amazon Alexa
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Assisted Creative Directors in management of Creative Group
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Worked with Senior Management and Creative Directors to assign and brief design team on projects
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Made sure work is on schedule and on track for presentation
UX Designer
City Love Cityguide App
January 2016 – October 2016
An app that lets you find entertainment, restaurants, live concerts and other things to do near you right now.
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Competitor solutions analysis
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Use case analysis
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User journeys and problem mapping
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Paper prototyping
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Wireflows
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Clickable prototype
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Pixel-perfect mockups
English for Designers Mentor
Projector School of Design & Development
April 2015 – January 2021
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conceptualized and produced 3 two-month courses for graphic designers
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lead 13 groups of UI/UX, visual, interaction, product designers
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course topics cover: composition, color, typography, graphic design trends and history, UI/UX guidelines
Art Director
Panorama Magazine (Ukraine International Airlines)
March 2011 – October 2014
Panorama Magazine is the in-flight magazine for Ukraine International Airlines.
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conceptualized and produced 3 two-month courses for graphic designers
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lead a team of editors, photographers and illustrators to produce 45 monthly magazines
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initiated and implemented new logo and magazine redesign
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produced designs and layouts in InDesign
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met tight deadlines & took direction, managed a team
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worked independently, as well as in partnership with the team
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oversaw all aspects of the preparation, production and design of the magazine
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worked with Editor in Chief to develop creative concepts
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generated visual concept-driven designs with attention to appropriate photography, typesetting, illustration
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collaborated with photo editors, photographers, illustrators, printers
Design Intern
January 2011 – February 2011
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produced social media marketing visuals
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UI/UX design process
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collaborated with senior designers